import pygame, math, sys
from BumbleBee import *
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((640, 480))
clock = pygame.time.Clock()
color = 0
center = [50,50]

mubbles = [BumbleBee()]

while 1:
    clock.tick(60)

    for event in pygame.event.get():
        if not hasattr(event, 'key'):
            continue
        down = event.type == KEYDOWN
        if event.key == K_ESCAPE: sys.exit(0)

    background = pygame.Surface(screen.get_size())
    background = background.convert()
    background.fill((250, 250, 250))
    screen.blit(background, (0, 0))

    mubbles[0].update()
    mubbles[0].draw(screen)

    pygame.display.flip()